GAM Metrics & Dimensions

GAM Metrics & Dimensions

This page covers all metrics and dimensions available in Watching That when Google Ad Manager is your data source — including both GAM-specific and platform-wide entries.


Metrics

Metric

Database

Description

Metric

Database

Description

Ad Break Starts

Ad

The count of vmap_ad_break_start events received in the GAM Impression Logs

Ad Clicks

Ad & Content

The count of the Ad Click event, which is fired when a user clicks on the ad

Ad Completes

Ad Break, Ad & Content

The count of the Ad Complete event, which is fired when the ad has finished playing

Ad First Quartiles

Ad Break, Ad & Content

The number of ads that played 25% of the ad content

Ad Loads

Ad & Content

The count of the Ad Load event, which is fired when the ad metadata has successfully loaded

Ad Requests

Content

The count of the Ad Request event, which is fired when the client requests an ad or ads from the primary ad server

Ad Second Quartiles

Ad Break, Ad & Content

The number of ads that played 50% of the ad content

Ad Slots

Ad

The count of Ad Slots. Ad Slots make up an ad break and are where ad creatives are rendered, they are generated by ad / trafficking rules

Ad Starts

Ad & Content

The count of the Ad Start event, which is fired when the ad creative playback has begun

Ad Third Quartiles

Ad Break, Ad & Content

The number of ads that played 75% of the ad content

Bid eCPM

Bid

Bid eCPM averaged across the GAM, AdSense, AdX, and other third-party networks

Bid Response Errors

Bid

This event represents a bid request without any bids from DSP

Bid Revenue

Bid

Bid revenue is based on the number of ad impressions served by GAM, AdSense, AdX, and/or any other third-party networks

Bids

Bid

The count of bid rows/events in the GAM Bid Logs

Code Serves

Ad & Content

Number of times the ad server responded to a request for an ad. A code serve is not counted if the ad server response is empty. Formula: Code served count >= Impressions

Content Completes

Content

The count of the Video Complete event, which is fired when the video playback has reached 95% of its total duration

Content First Quartiles

Content

The count of the First Quartile of Content, which is fired when the video playback has reached 25% of its total duration

Content Midpoints

Content

The count of the Midpoint of Content, which is fired when the video playback has reached 50% of its total duration

Content Starts

Content

The count of the Start of Content, which is fired when the first frame of the video playback has been delivered

Content Third Quartiles

Content

The count of the Third Quartile of Content, which is fired when the video playback has reached 75% of its total duration

Error Rate (%)

Ad Break, Ad & Content

The count of ad slots with an error / total ad slots

Errors

Ad Break, Ad & Content

The count of the Ad Error events, which is fired when an error occurs in the processing of the ad request — note: this does not necessarily mean a lost impression

Fill Rate (%)

Ad Break, Ad & Content

Net impressions / total ad slots

Gross Impressions

Ad Break, Ad & Content

The count of all impression events that don't have the IVT flag set

Impressions with Errors

Ad

Net Impressions where there is also an error event

Impressions with No Errors

Ad

Net Impression event where there is no error event

Mutes

Ad & Content

The count of the Player Mute Event, which is fired when the player enters a muted / sound off state

Net Impressions

Ad

The count of total valid deduplicated impressions

Percent of Ads Bigger than 300px

Ad & Content

The percentage of Ad Request events that occur in Ad Units/placements that measure more than 300px in width

Percent of Ads with 100% VTR

Ad

The percentage of Ad Start Events that also have an Ad Complete Event

Play Requests

Content

The count of Requests to Play the Video Content — either initiated by the user (Click to Play) or automatically by the player (Auto Play)

Rendered Ad Slots

Ad

The count of Ad Slots that are rendered on a playback device, calculated as Error Events + Impression Events

Rendered Fill Rate

Ad

Net Impressions / Rendered Ad Slots

Sessions

Content

A content session represents the interval from when the video player initialises the video, goes through playing the video (including any potential preroll/midroll ads), until the video ends (including any postroll ad)

Unfilled Inventory

Ad & Content

The count of Rendered Ad Slots that only have Error Events (i.e. there are no Impression Events)

Unfilled Inventory Rate

Ad & Content

Unfilled Inventory / Total Rendered Ad Slots

Unmutes

Ad & Content

The count of the Player Unmute Event, which is fired when the player exits a muted / sound off state

Use Rate

Content

The measure of how many times an ad starts playing (the Start Ad event) against how many times it has been successfully loaded (the Ad Loaded event)

Video Ready

Content

The count of the Video Ready event, which is fired when the video has been successfully loaded by the player and is available to start playback

Video Views

Content

The count of the Video View event, which is fired when the first frame of video content is rendered and playback has begun

Viewability

Ad & Content

The average in-view percentage of an ad at the point of impression


Dimensions

Dimension

Database

Description

Dimension

Database

Description

Ad Break

Ad & Ad Break

The position of the Ad Break within the content, starting with 000 = Preroll. It is a numerical counter — Midroll 001 onwards, PostRoll = 00-1

Ad Break & Slot

Ad

The position of the Ad Break and the Ad Slot within the break, starting with 000_00 = First Ad Slot in the Preroll. 001_03 = Midroll 1, Slot 4

Ad Creative Id

Ad & Content

The ID of the Ad Creative set by the Ad Server, if available

Ad Id

Ad

The ID of the Ad set by the Ad Server, if available

Ad Manager Version

Ad & Content

The version of the ad manager component used in the ad request. Example: IMA SDK 3.4.2

Ad Media URL Extension

Ad & Content

The file extension of the ad creative, if available — .mp4, .webm, .js are typical values

Ad Slot In Break

Ad

The position of the Ad Slot in a given Ad Break. It is a numerical counter — 0 = first ad slot in a break, 3 = fourth ad slot in a break

Ad Wrapper Creative Id

Ad

The ID of any Creative Wrapper used in a VAST programmatic chain

Ad Wrapper Id

Ad & Content

The ID of any System Wrapper used in a VAST programmatic chain

Advertiser

Ad & Content

The name of the advertiser that won the auction

Agency

Ad

The organisation managing ad accounts for brands and individual clients

Audience Segment

Ad

Audience segment IDs that the user belonged to. A list of Audience Solutions segment ID values associated with a user, separated by pipe delimiter

Browser

Ad Break, Ad & Content

The common name of the web browser used: Chrome, Safari Mobile

Currency

Ad & Bid

The Ad Manager network's default currency

Data Source

Ad & Content

The friendly name for the Data Source coming into the Watching That platform (e.g. GAM)

Deal Id

Ad

The ID of the Ad Exchange (AdX) or Ad Manager deal that applied for this impression. Blank if no deal applied

Device Type

Ad & Content

The Device Category: Phone, Desktop, Tablet, TV

Domain

Ad Break, Ad & Content

The domain where the ad session was recorded: example.com

DSP

Ad & Content

The name of the Ad System / Server that delivered the ad

Error Code

Ad & Content

The code applied to any Error Event. Can include VAST, Freewheel, IMA, Player level

Error Zone

Ad

Category of Error — whether the error occurred in the Request, Response or Playback zone

GAM Ad Unit

Ad & Content

Ad Placement determined by what is on the ad tag URL

GAM Fallback Position

Ad

The fallback position of the video ad or mobile ad. 0 = Non-fallback. 1 = First fallback ad, 2 = second, 3 = third, and so forth

GAM House Split

Ad

A breakdown of GAM ads based on their line item type: House or Non-House

GAM Line Item

Ad & Content

GAM Line Item ID / Name — only available for ads that are successfully loaded

GAM Line Item Priority

Ad

The numeric priority assigned at time of creating the line item. The lower the number, the higher the priority

GAM Line Item Type

Ad

A breakdown of GAM ads based on their line item type

GAM: Order - Is Programmatic

Ad

Specifies whether or not the Order is a programmatic Order. Defaults to false — 0 is false, 1 is true

GAM: Order Name

Ad

The name of the order as defined in your GAM account

Genre

Ad & Content

The Content Category / Genre

Live Content

Ad & Content

A binary marker that denotes if the player is set to deliver LIVE content vs VOD / On Demand. Live = 1 and VOD = 0

OS

Ad Break, Ad & Content

The common name of the operating system: MacOS, Windows

Page Visible

Ad & Content

A binary marker that denotes if the player is in an active tab or not

Player

Ad Break, Ad & Content

The name / ID of the player

Player Version

Ad Break, Ad & Content

The version of the player, where available

Playlist Position

Content

If a playlist / recommendation engine is used, the index of the item in the playlist

SSP

Ad & Content

The name of the Ad System / Server which is the first wrapper in a programmatic VAST chain: AdX, GDFP

Territory

Ad Break, Ad & Content

The world zones (e.g. EU, Middle East, Rest of the world)

Video

Ad Break, Ad & Content

The Name / ID of the Video

Viewability Segment

Ad & Content

Ad viewability split into 0-10%, 10-20%, ... 90-100% segments. Where n/a is seen, viewability is not measurable

Wrapper Path

Ad & Content

The names of the Ad Systems / Servers used in a VAST programmatic chain

60% in-view

Ad & Content

Whether the ad was more or less than 60% in view at the time of Impression. Where n/a is seen, viewability is not measurable